Andy Cho

Facebook

Sep - Dec 2017 — Software Engineer Intern

Collaborated across multiple product and cross-functional teams to develop subscription management in Marketplace using React Native, GraphQL, Hack, React, and Relay

BabelCamera

2017 — iPad app

An iOS app that tells you how to pronounce things around you in another language using CoreML, Vision framework, and Google Translate API

DreamBig

2017 — iPad app

3D augmented reality emoji drawing iPad app with ARKit and the Apple Pencil

WhatsApp

Jan - Apr 2017 — Software Engineer Intern

Implemented and shipped a new video player with H.264 streaming for the Windows Phone app in C#, XAML, and Silverlight

Narcissus

2017 — Chat bot

A chatbot created with Electron and lunr that uses your Facebook chatting history and learns from your responses so that you can talk to yourself

Coursera

May - Aug 2016 — Software Engineer Intern

Planned and implemented a study groups feature that lets users check each other’s progress on a course on the iOS app using VIPER architecture with Swift

Brainfoge

2016 — Dogescript

BF interpreter written in Dogescript

The League

Sep - Dec 2015 — Software Engineer Co-op

Implemented, performance tested, and optimized the potential match generation algorithm using Elasticsearch, Postgres, Node.js, AWS Elastic Beanstalk, AWS SQS, and Travis CI

ReceptionKit

2015–2016 — iPad app

An open-source receptionist iPad app powered by Smooch and written in Swift. Won the People’s Choice Award at Radialpoint’s hackathon, Staff Pick on DevPost, featured on Product Hunt

Eggs Break Fast

2016 — iPhone game

iOS game written in Swift using SpriteKit for the gameplay and GameKit for the Game Center integration

Quizzily

2015 — iPhone app

iOS app written in Swift using Quizlet’s RESTful API with Alamofire and storing question sets with Core Data

Smooch

Jan - Apr 2015 — Software Developer Intern

Worked on the web interface with Backbone.js and Bootstrap message scheduling with Kue, Node.js, and MongoDB

BETT

2014 — Unity game

Local multiplayer game testing written in Unity with C#. Basketball game played with eggs on a trampoline. Made for the 2014 Fall GI Jam

WhistleSheet

2014 — Flask web app

Web app written in Python with Flask and jQuery. Takes whistling audio with Recorder.js and outputs a PDF with LilyPond or a MusicXML file

Kuiz

2014 — Flask game

Trivia game written in Python with Flask and jQuery. Receives answers from Kik with WebHooks and updates in real time with WebSockets. Uses BeautifulSoup to scrape profile pictures and MongoDB to store questions. Created for Kik’s 2014 hackathon.

Kik

May - August 2014 — Software Developer in Test

Automated manual test suites for iOS and Android to increase the efficiency of the QA team with Ruby and Appium

Math Magician

2011 — iPhone app

iOS app written in Objective-C that solves math problems. Created as a CS project in Grade 10.

Other projects